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Palandriel

Public host: play.palandriel.net • Version: 2026.02.19-1a311a5
Offline / Unknown Players: 0 / 100 Votes (month): 0 Votes (all time): 0 Copies today: 0 Copies 30d: 0 Last checked: 2026-04-11 00:51:01
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Description
Palandriel - A Fantasy Adventure World in Hytale

Palandriel is a story-driven Hytale server concept built around exploration, survival, and long-term progression inside a handcrafted medieval fantasy universe. Instead of dropping players into a random wilderness, the journey begins inside a living capital city - a place where trade, guilds, and adventure all intersect.

This server is designed to feel like a real world you grow into, not just a map you pass through. Every player’s choices, alliances, and achievements shape their place in Palandriel. All systems described here are part of an evolving design and may roll out gradually after Hytale launches.

World Design

At the heart of Palandriel stands a massive fantasy capital. It functions as the social and economic center of the server, housing marketplaces, profession halls, guild headquarters, and hidden areas waiting to be discovered.

Guilds and Progression

Players can join or form guilds based on their preferred playstyle - combat, crafting, exploration, or trade. Guilds provide ranks, cooperative goals, and shared progression without locking anyone into a single path.

Dungeons and Adventure

The world features handcrafted dungeons built for both solo players and groups. Each dungeon includes unique enemies, environmental puzzles, and boss encounters that drop rare and meaningful rewards.

Economy and Trade

All wealth on the server is created by players. Resources are gathered, items are crafted, and everything is bought and sold through player shops and markets driven by supply and demand rather than NPCs.

Custom Content

Special weapons, armor, creatures, and loot expand the base Hytale experience, giving players more reasons to explore, fight, and take risks.

Building and Land

Players can claim land in the main freebuild world to create towns, castles, or outposts. Separate resource worlds handle mining and harvesting so the main world stays beautiful and intact.
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Players – last 30 days
Daily peak online players (hover points for exact values)
6 3 0 2026-03-12 — 4 players2026-03-13 — 3 players2026-03-14 — 3 players2026-03-15 — 4 players2026-03-16 — 6 players2026-03-17 — 1 players2026-03-18 — 3 players2026-03-19 — 2 players2026-03-20 — 3 players2026-03-21 — 1 players2026-03-22 — 2 players2026-03-23 — 1 players2026-03-24 — 2 players2026-03-25 — 1 players2026-03-26 — 2 players2026-03-27 — 0 players2026-03-28 — 1 players2026-03-29 — 0 players2026-03-30 — 1 players2026-03-31 — 0 players2026-04-01 — 0 players2026-04-02 — 0 players2026-04-03 — 0 players2026-04-04 — 0 players2026-04-05 — 0 players2026-04-06 — 0 players 2026-03-12 2026-04-06